This tutorial covers editing and updating data already loaded onto Moabi. If you are looking to upload data that does not yet exist on Moabi, see the Upload Data Tutorial.
Moabi uses the iD editor to edit existing data. With iD, users can:
All edits happen within the browser, so as long as your browser is up to date, you will not need to download any additional software.
If you have not already done so, you will be prompted to sign up or sign in.
Enter your email, username, a password and click Sign Up. You will need to confirm your account by email and agree to the Terms of Service, stating simply that all data will be licensed in the public domain. Moabi is built as a clone of the open source OpenStreetMap project; much of the look and feel of the site still reflects OSM.
Click and hold on the map to pan. To zoom in, either click the + button in the top right, double click on a location in the map, scroll up while your cursor is over the map, or hold shift and click to draw a bounding box over the map. To zoom out, click the - button or scroll down.
To view a map data layer, click on the layers button and select that layer.
Editing data can follow one of two similar possible paths:
Updating existing features
Trace new features by hand
If data already in the Moabi database is outdated, incomplete, or incorrect, it is possible to update the feature within the browser. Having the tools to easily update geometry and attribute information within the browser makes collaborating on large datasets comparatively easy. Some things to keep in mind, though. In order to be editable, all on-screen features need to be loaded into the browser. In order to not crash your browser, data is only editable at zoom level 14 or higher.
Once you are at zoom level 14 or higher, data will be editable. Click on a feature to view and edit information on that feature’s attributes. For example, here we can update this road’s Reference tag if we found that this was out of date.
To edit a feature’s geometry, click and drag that feature’s nodes. For example, with the satellite layer as reference, notice how our road feature is not quite aligned correctly. By dragging all mis-aligned nodes to their correct location, users can greatly improve the precision of their geometries and correct incorrect geometries.
Using the iD Editor’s satellite layer, users can easily define new features, either as points, lines, or polygons, and specify their attributes.
In this example, imagine we found evidence of logging roads that were not already in the database. (for more on tracing and dating logging roads, see our training we led with the World Resource Institute at the May 2014 EcoHackathon and the accompanying blog post) Within the iD editor, navigate to your area of interest and zoom in until the editing buttons at the top of the map are no longer grayed out.
Click the line button and start tracing. Click once on the map to start the line, click again to create a line vertex, and click that vertex again to finish tracing that line.
When you have finished tracing a feature, the attribute definition box appears, with some default attributes already visible (in this case, Road, Power Line, and Line). If your feature is not already shown, search for it in the search bar at the top. In this case, we choose unclassified road from the road dropdown.
Next, add additional optional tags (read more about optional tags here). In this case, we add the optional tag
logging = yes.
If you are satisfied with your edits, click the Save button at the top and add a brief commit message describing what you edited. If you think you made a mistake, click the undo button or simply refresh the page.
If in updating or creating a new feature you add any optional attributes that are not documented in the map feature documentation page, these new attributes should likely be added to the documentation page. For instance, if you added an
max_speed attribute to a road, which is not currently being tracked in the documentation, it should be added to the documentation page.